Role
Researcher and Designer
Tools/Skills
Figma
Objective: To design an inclusive and user-friendly mobile app that helps families stay organized and connected through a shared, color-coded scheduling system. Developed a functional prototype using Figma during a UX design sprint.
Challenges: Work within a limited timeframe to address the needs of a provided persona, considering their specific limitations and desired app features. The main challenge was to create a visually clear and accessible interface that accommodates multiple users
while maintaining simplicity and ease of use.
Outcome: Produced a collaborative, high-fidelity prototype featuring a color-coded family calendar that allows all members to view and manage shared events in real time. The design effectively addressed the persona’s accessibility needs, strengthened family coordination, and showcased the value of rapid ideation and iteration within a UX design sprint.



Role
Designer
UX Lead
Tools/Skills
Figma
Objective: To design an improved user experience for the Raising Cane’s mobile app by developing low- to high-fidelity wireframes and an interactive prototype in FIGMA.
Challenges: Identify pain points in the existing app’s user flow and design an intuitive, visually engaging interface that enhances usability, streamlines the ordering process, and aligns with the brand’s identity.
Outcome: Delivered a high-fidelity prototype demonstrating an improved navigation structure, simplified ordering process, and enhanced visual hierarchy. The redesigned app provides a more seamless and engaging user experience, supported by user feedback and usability testing

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